Roll a 6. That's your Ship. Tap it to hold it.
The classic 6 · 5 · 4 dice game
Roll. Hold.
Find your cargo.
Hunt for the Ship, the Cap'n and the Crew with five glowing dice, a live scoreboard and cargo that counts itself. Game night, upgraded.

How to play
Ship, Cap'n, Crew,
then cargo.
Five dice, three rolls. Find a 6, a 5 and a 4. Whatever's left is your score.
Next you need a 5 to captain the ship.
A 4 completes your crew. Now you can sail.
The last two dice add up to your cargo. Keep it, or reroll to chase more.
Three rolls per turn. Hold any dice you like between rolls.
No crew, no cargo. Miss the 6, 5 and 4 and your turn scores zero.
Pass it on. When everyone's had a turn, the biggest cargo wins.
Try it right here
Take a practice roll.
Tap a die to hold it, then roll. The full experience, with haptics and sound, lives on your iPhone.
Tap ROLL to throw the dice.
Features
Built for game night.
Live scoreboard
Ship, Cap'n and Crew light up the moment they hit the table.
Cargo, counted
Your score is added up automatically. No mental math mid-game.
Free Roll
Turn off the roll limit and keep rollin' and holdin' as long as you like.
Classic Mode
The original marble table, chunky buttons and all, one switch away.
Big, bright dice
Glowing dice you can read from across the table, with spin, sound and haptics.
Just dice
No ads, no accounts, no sign-ups. Open it and roll.
Screenshots
See it glow.
Classic Mode
Longtime crew?
We kept the original.
The new look is sleek, but the marble table is where it all started. Flip on Classic Mode in Settings and it's right back where you left it.
- Switch any time from Settings
- Your current turn carries over
- Works with Free Roll too
- Want the old icon back? Pick it in Settings

